And another one!
Behold, it is patch time again in these lands!
This time, it is more of a clean-up focused patch, making sure that some things added in the previous update work a lil' bit better now. Of course, there are also new goodies bundled in these fixes since it wouldn't be fun otherwise.
We've got these major fixes:
-Fixed most of the jittery movement caused by holding down left mouse over an area outside of the playable map
-Fixed some weird movements for monsters when trying to reach the player around a corner or behind a pillar
-Fixed holding left mouse over an object behind an arch or a pillar sometimes not working
-Fixed some issues on returning to a previous level if the previous level had a named Troll still alive
-Fixed some issues on returning to Skeleton Pit dealing with walls spawning where doors should be on certain room layouts
-Fixed tons of other smaller bugs, as usual
We've got these new things:
-Added a SPELL WHEEL. Add spells to the wheel by pressing the button on the spell description. Access the wheel by pressing W. If you hover over a spell icon on the wheel, you will automatically equip the spell. Think of it as a quick-cast or quick access to spells. The amount of slots depends on your Intelligence
-Updated the inventory! Now items that you can't equip have a red background, and items behave as you'd expect when clicking and moving! No more small cursor images, but now a full sized image + shadow to indicate where it'll be placed.
You can also determine which part of the item will connect to the selected inventory slot. Currently, the player's mouser is over the middle square (center of the sword), but it can be changed to work with the top square. Press ESC to be able to choose the method.
I also added some updates to the weapon sprites, and magic item images will persist with their visual changes even when the item is picked up!
-Some new offhand modifiers and changes to existing modifiers and their probabilities of occurring.
-Added visuals that can randomly spawn in every room (rugs and debris) and room specific visuals for the first level. Also updated some older visuals.
-Upgraded the minimap to make it scale better, and have better visibility in poorly lit areas
-Added proper support for poison damage! The poison attack modifier works like the cold one now, where it will cause a Lesser Poison status on enemies. You can only have one modifier active now, and it will show you which one is active by the color changes on your Stats page.
-Added basic avoidance to enemies. They will now go around each other and try to encircle the player, instead of bumping around/
-Made the Upper Halls level load significantly faster now
And many smaller updates. See if you can spot them!
Files
Get Tower of Kalemonvo
Tower of Kalemonvo
Hack and slash ARPG inspired by Diablo 1
Status | In development |
Author | osur |
Genre | Role Playing, Adventure |
Tags | Action RPG, arpg, diablo, Dungeon Crawler, Fantasy, Hack and Slash, Isometric, Roguelike |
Languages | English |
More posts
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- Hotfix City, Population: MeMay 07, 2024
- The Wizard Held Captive Update v0.27May 02, 2024
- The Armory Restocked UpdateMar 04, 2024
- A Model UpdateJan 04, 2024
- Depths of MadnessNov 23, 2023
- Fixes for fellow friends and Steam DemoOct 04, 2023
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