Pre-Halloween Very Scary Bugfix and Content patch!
Tower of Kalemonvo » Devlog
Behold, yet another update!
We've got all sorts of things here, so we'll start right off with the most visible changes:
- -Added a GOLDEN GOBLIN statue to allow item recycling. Feed it 3 items and it'll spit out a combination of the 3!
- -Added a proper player voice! Now you'll know why the character is complaining - goodbye 'NO!'
- -Fixed manashield items blocking every hit instead of a %
- -Added new visuals to the Burrows and the Skeleton Pit
- -Changed Player Lighting in order to give a bit more visibility in general
- -Added some new item visuals
- -Nerfed Skeletons and Skeleton Archers
- -Buffed the Attack Speed of Strength-based Two Handed Weapons
And now, the gigantic buglist:
- -Items no longer drop out of bounds of the level
- -Item visuals now sync up with the inventory borders as they should
- -Fixed item position when picking it up with cursor on inventory briefly showing last position
- -Fixed T-posing when an enemy dies far off-screen due to a long range projectile or spell effect
- -Fixed Skeleton Pit starter room always facing North West
- -Changed sound volume to work normally on enemy death sounds when enemies die far away
- -Fixed mousing-over Lootable Body and turning on Item highlight not showing highlights properly
- -Fixed Skeleton Pit wall and pillar overlaps occurring on some room combinations
- -Fixed the fabled "Walrus' Bug" where a player could re-visit bookshelves and bookstands on the Burrows if he returns from the Skeleton Pit
- -Changed Spitter's dying animation to be a bit faster in order to hit the ground properly
- -Changed Skeleton walkcycle to work better with the animation
- -Changed dropped items always falling in the same position after being picked up
- -Fixed multi-clicking item on ground when inventory is open, causing it to immediately drop
- -Fixed Spell icon remaining in the Magic Wheel when a player adds a Item-based Spell to it.
- -Fixed staircase sometimes showing on Item highlights
- -Fixed rare case of enemy dying leaving a collider on the ground, preventing movement
- -Fixed books being able to stack atop each other when dropped to the ground
- -Prevent three identical rooms spawning back to back in the Skeleton Pit
- -Fixed bookshelves facing weird directions in Skeleton Pit
- -Fixed minor door minimap issues with regards to the height of blocked doors on the map
- -Fixed arrows getting thrown off balance when landing on a player recently hit by a fireball
- -Fixed inconsistent lighting on some named enemies
- -Fixed range enemies blobbing together in certain rooms
- -Fixed Skeleton Archer sometimes moving and shooting when issued a move order immediately on player contact
Files
ToK .11.zip 268 MB
Oct 25, 2021
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Tower of Kalemonvo
Hack and slash ARPG inspired by Diablo 1
Status | In development |
Author | osur |
Genre | Role Playing, Adventure |
Tags | Action RPG, arpg, diablo, Dungeon Crawler, Fantasy, Hack and Slash, Isometric, Roguelike |
Languages | English |
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