Secrets and Small Fixes


greetings

i've gotten a lot of very nice feedback over the past couple of weeks from many eager playtesters. this helped me squash a bunch of nasty bugs and balance some things around in a way that i'm happy with. as always, next major build will come  2 months after the last one, so around Sept 1st. until then, here's a small patch!

>Added a Secret level
>Added a new enemy modifer
>Cleaned up incorrect level change text on some levels
>Cleaned up some 2hand and crossbow animations
>Prevent item from falling into empty fountains, becoming unreachable
>Fixed some issues with minimap regarding the icon for the Stairs Down
>Fixed a few bugs with wand accuracy and wands being fed into the Golden Gobbo
>Fixed bug with +Attack Rating from rings not applying if you drop the ring
>Fixed some prop hitboxes
>Added some SFX to the Skeleton Golem
>Balanced Spells by improving their cost-to-reward ratio: Fireball, Haste, Ice Spike (effecitvely they'll all cost less mana across all levels)

The last few undocumented patches also did the following:
>Added Banners
>Fixed UI bug with Vedomot's sword
>Throwing weapons now applies the Damage Type of the thrown weapon on hit
>Fixed rare case of Skeleton Pit finishing without a Golden Goblin room
>Prevent rare case of map going out of bounds
>Projectiles can now go through cell doors
>Fixed rare enemy pathing crash
>Two handed Staffs now use 2H Combat Arts

Until next time!

-osur

Files

ToK.22f_Windows.zip 480 MB
Jul 13, 2023
ToK.22f_Linux.zip 510 MB
Jul 13, 2023

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