The Coven is Coming
Greetings and well met. Today is a fine day, for it is patch day - and a mighty fine patch day it is. Included within this patch are many changes, and quite a few new enemies, events, quests, and more! I made sure to push this a few days early so I will have time to hotfix issues as they are reported. As always, be sure to report any issues, or suggest any balance changes to me here, on twitter (@kalemonvo) or on the game's discord (https://discord.gg/RFAveQVkRz).
As always, this update will render your old saves UNUSABLE. With this many changes, it's simply impractical for me to update old saves to fit the new demos. It's unfortunate, but I'd rather it be this way than to delay patches to resolve saves.
So, here goes:
Visuals:
-Updated UI visuals
-Updated several item icons
-Slightly increased lighting in early levels
-Added brightness slider
-Added outline/highlight options for enemies. There are 3 available - Default (enemies highlight on mouseover), Hidden (enemies that are in your line of sight bur obscured will highlight where they're obstructed) and always (within your line of sight)
-Fixed small UI mistakes for items descriptions, such as wrong colors and wand damage values not being properly colored on rolling +DMG
-Fixed item requirement order not being in the proper stat order.
-Combat Arts that don't meet stat requirements are greyed out in the Combat Arts screen
-All spells now have a small description when mousing over their icon in the Hotbar
-Fixed some issues with Spellbook description on loading a game with a selected spell
-Item stats are shown in the textbox on mouseover
-Fixed "Chance to Hit" text not updating properly in rare cases. Text also updates in real-time instead of when opening the Stats page
-Fixed issue with the fade effect on items staying faded if inventory is closed while the effect was occurring
-Improved some animations. More to come on this front.
Levels:
-Added one-and-a-half new levels. You can now progress the plot
-Added two new bosses
-Added the Blood Coven introductory level
-Fixed issue with saves on the Lost Corridor map
-Hopefully fixed all the player pathfinding bugs that prevent entering some rooms. Report them if you find them
NPCs:
-Added two NPCs
-Added the first proper quest, with a nice reward. The quest can be failed.
-Added some more plots/lore when applicable
Enemies:
-Added Blood Coven enemies
-Added Freezing Aura enemy modifier. Currently it's unique to a character
-Changed the way Attack Rating is used to calculate if an attack will land. Accuracy is now more linear throughout the game. Lategame enemies require more accuracy to hit overall
-Buffed Ancient Archers, Flesh Priests, Ancient Liches. They attack more often and deal more damage
-Greatly buffed Venus Demon's snake charge skill. It's faster and deals much more damage. The recovery time is also shortened on a successful hit
-Evasion is now calculated after an attack is confirmed to hit, instead of before. This makes enemies with evasion harder to hit
-Rebalanced all other enemies with minor changes. On average, all enemies will be slightly tougher
-Boss and Named enemies keep their 'boss' status and entourage of enemies on load. Normally, if you attack a mob member of a boss group, the whole mob would aggro on the player. This effect was lost on loading a game, but now works normally
-Fixed bug with Truthseeker's shield not properly reflecting wand attacks
-Fixed lack of sounds for named Flesh Priests and their variants
-Fixed how poison duration was calculated for when the player had more than 0 poison resistance. Poison will now last slightly longer if the player has under 50% resistance. Default poison duration unchanged
Chests and barrels:
-Lowered max chest amount per room.
-Added more traps, but lowered the chance of a trap activating
-Chests and barrels no longer drop magic items in the very first room
-Slightly tinkered with spawning values and seeds for dropping items to prevent the same item spawning a lot in a single playthrough
-Fixed issues that prevented traps from occurring sometimes on a loaded game
Items:
-Added a bunch of unique items, and changed many uniques to have modifiers unique to them
-Staffs, wands and fetishes have their base stats scale depending on which level they were spawned in
-Nerfed starter gear
-Buffed many potions
-Fixed issues with +Accuracy wands generated from the Goblin sometimes showing incorrect attack rating values
-Fixed the hotswap wand projectile defaulting to poison bug
-Fixed some equipped items not dropping on right click (Amulets, backslot bows, shields)
-Added two new potions
-Magic armor now has proper color on the floor when spawned
-Fixed issues with Vedomot's sword. Description is now accurate, and the buff isn't lost when destroying barrels
-Nerfed Golden Goblin +Stats and +All Stats modifier
-Greatly lowered max +Attack Rating rolls on an item that rolled +Attack Rating twice
-Gloves can now roll +Attack Rating
-Some item modifiers (+All Stats, +Hp on Kill) no longer spawn on the first level
Spells:
-Rebalanced manacost for a lot of spells
-Bloodlust now has a shorter duration, but duration increases on every kill with a melee weapon
-Fixed many issues with Summon Great Snake
-Slightly buffed Slow range and duration
-Fixed incorrect description on higher levels of Blinding Fog
Shrines:
-Added more possible shrine effects
-Categorized effects into sections to increase the chance of "world changing" events occurring
-Spawning enemies effect no longer spawns some enemies at incorrect height levels
And many bugfixes and small additional changes. I'll leave them for you to discover! The patch should be live within a few minutes of this post
Thank you for reading and take care!
-osur
Get Tower of Kalemonvo
Tower of Kalemonvo
Hack and slash ARPG inspired by Diablo 1
Status | In development |
Author | osur |
Genre | Role Playing, Adventure |
Tags | Action RPG, arpg, diablo, Dungeon Crawler, Fantasy, Hack and Slash, Isometric, Roguelike |
Languages | English |
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- Fixes for fellow friends and Steam DemoOct 04, 2023
Comments
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I only played for a little while but I plan to play more towards the end of the week.
I like the small additions and fixes I noticed. Ambient sound is the first thing I noticed.
Only thing that bothered me were the doors. I kept closing them on accident and stopping at them.
Good job. I will try to play more later and see the new levels and enemies.
Ps.: Could you put a list of console commands into the game folder? I would like to skip levels and cheat in exp or items to test things.
feel free to skip around in this one - the major additions are the new levels, but they're a bit undercooked. if you've played any of the recent ones, there aren't that many exciting changes.
the doors are tricky - i'll try to figure out a better solution to them.
the cheats are really more like dev tools - but here's some that'll help you out
"kill everyone now" does as you'd expect
"go exit" teleports you to the stairs if possible
"give all" gives all spells
of course, all are done without quotes in the cheat console that pops up when pressing "insert"
this weekend is demo day - i'll play through the new sinathir patches then, it'll be a fun gaming weekend
ps: i put out some new versions out, check if you're on at least 23a (or 23b)
thanks again for playing and the feedback!