Cunning Hotfix Collection


greetings

a build is currently being deployed on itch, containing some hotfixes and minor improvements based on the feedback from DD52 and others. hopefully i'll have a big build soon, but until then this should fix most issues

so:

-Door width changed. Doors are now slimmer, and enemies can be funneled through them. 2-3 enemies can fit in a door, and the rest will enter a Blocked state
-Added Blocked state to enemies. Enemies that can't reach the player will move to the closest available position and wait until a path is opened up.
-Defense is renamed to Dodge. 
-You can finally right click to drink potions from the inventory. This one's for you, PATdev
-Fixed hotkey text on UI to show symbols (such as =) instead of writing out the symbol( such as "equal sign")
-Changing keys in game will update hotkey text.
-Changed the way terrain works. This will allow for more lightsources, but it comes at a slight loading time cost on entering new levels. This is very much subject to change, adn can be reverted if the loading times prove too long.
-Added light source to fireball spell projectiles.
-Slightly improved door highlight visuals for when the mouse-over part of the door is obstructed by a wall. It will now be properly highlighted.
-Improved two-handed attack animation
-Evasion now has a visual effect and a sound effect
-Normal miss on an enemy with evasion will trigger the evasion visuals
-On the Help page, shortcuts will use currently bound keys instead of default keys
-Fixed bug with gloves not dropping off the equipment slot if the requirements for wearing them are no longer met
-Fixed Thrown Weapons always having 0 accuracy
-Fixed several issues with the Knightslayer weapon
-Fixed Mimic bumping into Barrels making them disappear
-Fixed +Resistance potions removing twice the resistance value they gave on expiration.
-Fixed issues with the Always On outline
-Slight UI improvements, including new sliders and small hotbar changes, like being able to click the spell slot to open the spell book
-Fixed the Fetish Idol resizing under rare scenarios
-Fixed Flaming Skulls jaws (their death visuals) leaving holes in the navmesh if the player loaded a save on the same level
-Changed the '% to get Mana on hit' modifier to 'Get X Mana every 10th hit'
-Added an "OK" button to NPCs to end the current dialog
-Other minor changes

that's all for now

as always, feel free to report any issues you come across

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