Cunning Hotfix Collection
greetings
a build is currently being deployed on itch, containing some hotfixes and minor improvements based on the feedback from DD52 and others. hopefully i'll have a big build soon, but until then this should fix most issues
so:
-Door width changed. Doors are now slimmer, and enemies can be funneled through them. 2-3 enemies can fit in a door, and the rest will enter a Blocked state
-Added Blocked state to enemies. Enemies that can't reach the player will move to the closest available position and wait until a path is opened up.
-Defense is renamed to Dodge.
-You can finally right click to drink potions from the inventory. This one's for you, PATdev
-Fixed hotkey text on UI to show symbols (such as =) instead of writing out the symbol( such as "equal sign")
-Changing keys in game will update hotkey text.
-Changed the way terrain works. This will allow for more lightsources, but it comes at a slight loading time cost on entering new levels. This is very much subject to change, adn can be reverted if the loading times prove too long.
-Added light source to fireball spell projectiles.
-Slightly improved door highlight visuals for when the mouse-over part of the door is obstructed by a wall. It will now be properly highlighted.
-Improved two-handed attack animation
-Evasion now has a visual effect and a sound effect
-Normal miss on an enemy with evasion will trigger the evasion visuals
-On the Help page, shortcuts will use currently bound keys instead of default keys
-Fixed bug with gloves not dropping off the equipment slot if the requirements for wearing them are no longer met
-Fixed Thrown Weapons always having 0 accuracy
-Fixed several issues with the Knightslayer weapon
-Fixed Mimic bumping into Barrels making them disappear
-Fixed +Resistance potions removing twice the resistance value they gave on expiration.
-Fixed issues with the Always On outline
-Slight UI improvements, including new sliders and small hotbar changes, like being able to click the spell slot to open the spell book
-Fixed the Fetish Idol resizing under rare scenarios
-Fixed Flaming Skulls jaws (their death visuals) leaving holes in the navmesh if the player loaded a save on the same level
-Changed the '% to get Mana on hit' modifier to 'Get X Mana every 10th hit'
-Added an "OK" button to NPCs to end the current dialog
-Other minor changes
that's all for now
as always, feel free to report any issues you come across
Get Tower of Kalemonvo
Tower of Kalemonvo
Hack and slash ARPG inspired by Diablo 1
Status | In development |
Author | osur |
Genre | Role Playing, Adventure |
Tags | Action RPG, arpg, diablo, Dungeon Crawler, Fantasy, Hack and Slash, Isometric, Roguelike |
Languages | English |
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